I've added two collision groups, one for the mobs, and one for the players, and set them to be unable to collide. This works like 80% of the time, but this happens sometimes: https://gyazo.com/e883406a2fb7631225257f34e485e1c7
I've tried manually making the collision groups and setting all of the properties, parts, etc beforehand, and I've also tried setting them in a script. Right now, I have it in a script, and I was wondering what was causing this.
Server Script in ServerScriptService:
local PS = game:GetService("PhysicsService") PS:CreateCollisionGroup("players") PS:CreateCollisionGroup("mobs") PS:CollisionGroupSetCollidable("players","mobs",false) PS:CollisionGroupSetCollidable("mobs","mobs", false) function NoCollide(model, group) for i,v in pairs(model:GetChildren()) do if v:IsA"BasePart" or v:IsA"UnionOperation" then PS:SetPartCollisionGroup(v, group) end end end game.Workspace.Mobs.Sloobers.ChildAdded:Connect(function(Sloober) --Sloobers and Mobs are both folders NoCollide(Sloober, "mobs") end) game:GetService("Players").PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(c) NoCollide(c, "players") c.ChildAdded:Connect(function(child) NoCollide(child,"players") end) end) end) while wait(3) do --Spawning if #workspace.Mobs.Sloobers:GetChildren() < 15 then local Sloober = game.ServerStorage.Mobs.Sloober:Clone() Sloober:WaitForChild("HumanoidRootPart").Position = Vector3.new(math.random(0,30), 0.25, math.random(0, 30)) Sloober.Parent = workspace.Mobs.Sloobers wait(3) end end
To confirm that the groups are correct, I clicked on the mobs and player in the collision group window found in "Model", and the parts corresponded perfectly, meaning that they should work...
https://gyazo.com/03ad22382eeafbc6804b0c279c628aa8
https://gyazo.com/3dc9628b57eaeaab98e1a06f103c7e0a
Never mind. The issue was in my model's eyes, fingers, and toes. They're children of head, legs, and arms, so i have to do GetDescendants instead of GetChildren for the NoCollide function