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Why wont this the function binded to an event fire?

Asked by 5 years ago

Hi! My problem is that I made a system where you can breach doors with a "Breaching Charge" item. You would press E on a door to blow it up. There is a local script in the tool that handles user inputs, a remoteEvent in replicatedStorage and a script in a model of serverScriptService

localScript

local UserInputService = game:GetService("UserInputService")

local function onInputEnded(inputObject, gameProcessedEvent)
    -- First check if the 'gameProcessedEvent' is true
    -- This indicates that another script had already processed the input, so this one can be ignored
    if gameProcessedEvent then return end
    -- Next, check that the input was a keyboard event
    if inputObject.UserInputType == Enum.UserInputType.Keyboard then
        print("A key was released: " .. inputObject.KeyCode.Name)
        if inputObject.KeyCode.Name == "E" then
            if script.Parent.IsEquipped.Value == true then
                local doorRadius = 10
                local position = script.Parent.Parent.PrimaryPart.Position


                for i,player in pairs(game.Workspace.BlastDoors:GetChildren()) do
                    local distance = (player.Position - position).magnitude
                    if distance < doorRadius and player.Picked.Value ~= true then       --Vector3 can be the Position property of a part if you want.
                        print(player.Name..'is within radius')
                        print("pick")
                        game.ReplicatedStorage.ExplodeDoor:FireServer(player)

                        break
                    end
                end





            end
        end
    end
end
UserInputService.InputEnded:Connect(onInputEnded)


script

print("load")
function pick(plr, door)
    print("exploding")
    if #game.Teams.Police:GetPlayers() > 0 then
        print("is there a cop? yes")
        plr.Charcter.BreachingCharge:Destroy()
        print(plr)
        print(door)
        plr.Backpack.Hostile.Value = true
        local Expl = Instance.new("Explosion")
        Expl.DestroyJointRadiusPercent = 0
        Expl.Position = door.Position
        Expl.Parent = door
        door.Picked.Value = true
        door.Transparency = 1


        door.CanCollide = false

        door.imagePart.BillboardGui.TextLabel.Visible = false

        wait(180)

        door.Picked.Value = false
        door.Transparency = 0


        door.CanCollide = true

        door.imagePart.BillboardGui.TextLabel.Visible = true

    end


end
game.ReplicatedStorage.ExplodeDoor.OnServerEvent:Connect(pick)

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I belive I may have fixxed it pengalu200 65 — 5y

1 answer

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Answered by 5 years ago

I fixed it! Turns out I spelled Character wrong XD

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