Pet animations aren't replicating to other clients?
Asked by
5 years ago Edited 5 years ago
I read the wiki on it but still unclear as to what's wrong, I have a custom rigged model and the animations work on the client but for some reason do not show for other players. Here's how my pet hierarchy looks so you have an idea:
https://gyazo.com/63bc304a9e318820e0065030a3580773
Here's what I do on the server:
4 | pet.petModel.controller:LoadAnimation(pet.petModel.controller.move) |
5 | pet.petModel.controller:LoadAnimation(pet.petModel.controller.idle) |
7 | pet.PrimaryPart:SetNetworkOwner(player) |
8 | pet.petModel.PrimaryPart:SetNetworkOwner(player) |
and this is what i'm doing on the client:
2 | moveAnim = controller:LoadAnimation(controller.move) |
3 | idleAnim = controller:LoadAnimation(controller.idle) |
The goal is to play the animations on the client and have them replicate to everyone. Any help at all is appreciated! Everything works perfectly except the animations not replicating.