I am making a datastore that stores a table of mutiple values. I have the player leave with a test table I set and I get no error. When I enter back in the game I get the message saying "no data found" when I clearly used setasync with a table. What am I doing wrong?
local DSS = game:GetService("DataStoreService") local MainStore = DSS:GetDataStore("MainStore") local DataTable = {} local defaultTable = {0,0,0,false,false} game:GetService("Players").PlayerAdded:Connect(function(player) -- create folders local leaderstats = Instance.new("Folder",player) leaderstats.Name = "leaderstats" local PlayerStats = Instance.new("Folder",leaderstats) PlayerStats.Name = "PlayerStats" local Achievements = Instance.new("Folder",leaderstats) Achievements.Name = "Achievements" --create player stats local Rank = Instance.new("IntValue",PlayerStats) Rank.Name = "Rank" local Experience = Instance.new("IntValue",PlayerStats) Experience.Name = "Experience" local Coins = Instance.new("IntValue",PlayerStats) Coins.Name = "Coins" local FirstTimePlaying = Instance.new("BoolValue",PlayerStats) FirstTimePlaying.Name = "FirstTimePlaying" --create achievements local CompletedTutorial = Instance.new("BoolValue",Achievements) CompletedTutorial.Name = "CompletedTutorial" --generate the key local key = "player-"..player.UserId --load the data from the table local success,err = pcall(function() local data = MainStore:GetAsync(key) if data then DataTable[1] = data[1] else DataTable = defaultTable print("no data found") end end) if err then print("error loading data") end end) game:GetService("Players").PlayerRemoving:Connect(function(player) --generate the key local key = "player-"..player.UserId DataTable = {6,7,56,true,true} --save the data local success,err = pcall(function() MainStore:SetAsync(key,DataTable) end) if err then print("error saving data") end end)