I'm looking for a way to have a script sense when a player changes their direction drastically while running, so that it can play a skidding animation. I started off with this local script, but it is not a good way to handle it at all.
local humanoid = game.Players.LocalPlayer.Character:WaitForChild("Humanoid") while true do local direction = humanoid.MoveDirection wait(0.1) if humanoid.MoveDirection == direction * -1 and humanoid:GetState() == Enum.HumanoidStateType.Running then print("skid!") end end
I'm not sure how else I could approach this. Any ideas?