Hello, I've been trying to set up a local-rendering function which uses Region3's to detect which room should be rendered however I've encountered a problem where the function in the Local Module doesn't return false when there is no player in the area, the scripting is below.
local WORKSPACE = game:GetService("Workspace") function module.CheckRegion(Region) local PartTable = WORKSPACE:FindPartsInRegion3WithWhiteList(Region, Player.Character:GetChildren()) for _, v in pairs(PartTable) do if v then print "ok" else print "nokay" end end end