The script is supposed to detect when the player touches the brick or part that is inside the sell and if the players has more than 1 duck or item than it will sell depending on the rebirth amount, then the item amount should go back to 0 and you get your cash.
local Part = script.Parent Part.Touched:Connect(function(HIT) local H = HIT.Parent:FindFirstChild("Humanoid") if H then local player = game.Player.LocalPlayer if player then local leaderstats = player:WaitForChild("leaderstats") local Currency = leaderstats:FindFirstChild("Cash").Value local Selling = leaderstats:FindFirstChild("Ducks").Value if Selling.Value > 0 then Currency.Value = Currency.Value + Selling.Value * 1 * leaderstats.Rebirths.Value + 1 Selling.Value = 0 end end end end)
So at line 8 and 9, you wrote that the variables currency and selling are the VALUES of the intvalues in leaderstats. Then, at line 10, 11 and 12, you wrote the variables, but you added a ".Value" at the end of each variable.
Also, at line 11, you did the selling value x the rebirth value. Altough, if the player has 0 rebirths, it will multiply it by 0 and every number multiplied by 0 equals 0. I see you did Rebirth.value + 1, but the code will run the multiplications and the divisions FIRST, then the additions and substractions.
Also, you are obligated to put this code in a script and not in a localscript cuz localscripts can't detect Touching. However, at line 5, you wrote game.Players.LocalPlayers and game.Players.LocalPlayers can only be runned in a localscript. What I suggest is to do:
local Part = script.Parent Part.Touched:Connect(function(HIT) local H = HIT.Parent:FindFirstChild("Humanoid") if H then local player = game.Players:WaitForChild(HIT.Parent.Name) if player then local leaderstats = player:WaitForChild("leaderstats") local currency = leaderstats.Cash local selling = leaderstats.Ducks if selling.Value > 0 then Currency.Value = Currency.Value + Selling.Value * 1 * (leaderstats.Rebirth.Value +1) end end end end)
So I've changed the variables currency and selling and I added brackets to the Rebirth's Value so it will add 1 to it before multiplicating with the player's Ducks's Value. Also, I've changed the variable player because it could not work in a script. I got the name of the parent of HIT, so the player's character's name, then I got it in the game.Players, because the player's character's name is the same as the player's name in game.Players.
I really hope this helped!