local debounce = false function onTouched(hit) local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) if debounce then return end debounce = true script.Parent.Sound:Play() for i, v in pairs(Player.Character:GetChildren()) do if v:IsA("CharacterMesh") then v:Destroy() wait(2) debounce = false end end end script.Parent.Touched:Connect(onTouched)
Help?