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How Do I Set The Transparency Of The Parts Inside A Model To 1?

Asked by 5 years ago

Iv'e begun creating a mine but I don't want to destroy the model straight after its stood one, I want to let the sound finish playing before I Destroy the mine. I thought of making the parts transparent until the sound is finished and then destroying the model as a whole.

01local de = false -- Debounce
02 
03local mine = script.Parent.Parent -- Defining the model
04 
05local descendants = mine:GetDescendants() -- I could use GetChildren
06 
07script.Parent.Touched:Connect(function(hit)
08    local h = hit.Parent:FindFirstChild("Humanoid")
09    if h ~= nil and de == false then
10        de = true
11        local e = Instance.new("Explosion")
12        e.Parent = script.Parent
13        e.Position = script.Parent.Position
14        script.Explosion:Play()
15        for i=1,#descendants do
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Any help would be appreciated

2 answers

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Answered by
notfenv 171
5 years ago
Edited 5 years ago
01local de = false -- Debounce
02 
03local mine = script.Parent.Parent-- Defining the model
04 
05local children = mine:GetChildren() -- GetChildren() is another way of getting all parts in a model.
06 
07script.Parent.Touched:Connect(function(hit)
08    local h = hit.Parent:FindFirstChild("Humanoid")
09    if h ~= nil and de == false then
10        de = true
11        local e = Instance.new("Explosion")
12        e.Parent = script.Parent
13        e.Position = script.Parent.Position
14        script.Explosion:Play()
15        for _, v in pairs(children) do -- Using a for loop to get the objects inside the object.
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0
He already had a For Loop. He just needed to change "BasePart" to "Part" ryan32t 306 — 5y
0
Still, tried that out with his and my script and wont get rid of all objects. notfenv 171 — 5y
0
Part is a descendant of BasePart, so it does not matter DeceptiveCaster 3761 — 5y
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Answered by 5 years ago
Edited 5 years ago

use loops like

this

1for i, v in pairs(game.Workspace.Model:GetChildren()) do
2         -- your code
3end

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