I'm not sure what the problem is.
local player = game.Players.LocalPlayer local character = player.Character for i, v in pairs(character:GetDescendants()) do if v.ClassName == "CharacterMesh" then v:Destroy() end end
By the way, the script is in StarterCharacterScripts!
Instead of ClassName, use IsA. So on line 5 you should try this:
if v:IsA("CharacterMesh") then
Let me know if this doesn't work and accept this answer if it worked!