It was working before, but now I keep getting an error, "fullGui is not a member of playerGui"
--Made by Aceta local players = game.Players:GetPlayers() local timeleft = Workspace:findFirstChild('time') local piece = Workspace.teleportationpart local currentMap = Workspace.currentMap function removeTime() for i = 120, 0, -1 do wait(1) timeleft.Value = i end end function gameStart() local players = game.Players:GetPlayers() for i = 1, #players do Spawn(function() local stats = players[i].PlayerGui.fullGui.everything.gamePlay.informer stats.Text = 'New round beginning!' stats.FontSize = 'Size24' timeleft.Value = 120 wait(1) stats.Text = '' end) end end function teleportPlayers() local players = game.Players:GetPlayers() for i = 1, #players do Spawn(function() local piece = Workspace.teleportationpart players[i].Character.Torso.CFrame = CFrame.new(piece.Position+Vector3.new( math.random(1,15), math.random(2,6), math.random(1,15))) players[i].Character.Torso.Anchored = true end) end end function countdown() local players = game.Players:GetPlayers() for i = 1, #players do Spawn(function() players[i].NameDisplayDistance = 0 players[i].HealthDisplayDistance = 0 players[i].CameraMaxZoomDistance = 0.5 local stats = players[i].PlayerGui.fullGui.everything.gamePlay.informer stats.Text = '3' wait(1) stats.Text = '2' wait(1) stats.Text = '1' wait(1) stats.Text = 'Begin!' stats.FontSize = 'Size48' wait(2) stats.Text = '' wait(1) stats.Text = 'Objective: Find a weapon. ' stats.FontSize = 'Size36' players[i].Character.Anchored = false end) end end function waitSome() local players = game.Players:GetPlayers() for i = 1, #players do Spawn(function() players[i].NameDisplayDistance = 100 players[i].HealthDisplayDistance = 100 players[i].CameraMaxZoomDistance = 400 local stats = players[i].PlayerGui.fullGui.everything.gamePlay.informer stats.FontSize = 'Size24' stats.Text = "Let's take a quick break. Use this time to buy stuff in the shop!" wait(30) stats.Text = '' end) end end function endGame() local players = game.Players:GetPlayers() for i = 1, #players do Spawn(function() players[i]:LoadCharacter() end) end currentMap:ClearAllChildren() end function goAhead() local players = game.Players:GetPlayers() for i = 1, #players do Spawn(function() players[i].PlayerGui.fullGui.everything.gamePlay.informer.Text = 'We have enough players to start!' end) end wait(5) end function chooseMap() local maps = game.ServerStorage.Maps local clone = maps[math.random(1,#maps)] clone.Parent = currentMap end while wait() do if game.Players.NumPlayers >= 2 then goAhead() chooseMap() gameStart() teleportPlayers() countdown() removeTime() endgame() waitSome() else local players = game.Players:GetPlayers() for i = 1, #players do Spawn(function() players[i].PlayerGui.fullGui.everything.gamePlay.informer.Text = '2 players are needed to start! Invite a friend and we can begin.' end) end end end
If you can tell me what the scripting if meant to do or what's it for I might be able to help.