I want to keep the player in jail even if the player leaves the game Here is the script for the arrest system
------------------------------------------------------ ---------- | ARREST_MAIN | MAX_Y | CODE | ------------ ------------------------------------------------------ game.Players.PlayerAdded:connect(function(plr) if plr:WaitForDataReady() then local v = Instance.new("IntValue") v.Name = "Arrested" v.Parent = plr plr.Arrested.Value = plr:LoadNumber("ArrestedV") if plr.Arrested.Value > 0 then plr.TeamColor = BrickColor.new("Lapis") plr:LoadCharacter() end plr.ChildAdded:connect(function(c) if c.Name == "Arrested1" then plr.TeamColor = BrickColor.new("Lapis") plr:LoadCharacter() if plr.PlayerGui:FindFirstChild("MainFrame") then plr.PlayerGui:FindFirstChild("MainFrame").Control.Visible = false end for i,v in pairs(plr.Backpack:GetChildren()) do if v:IsA("Tool") or v:IsA("HopperBin") then v:Destroy() end end end end) end end) while true do wait(1) for i,v in pairs(game.Players:GetChildren()) do if v.TeamColor == BrickColor.new("Lapis") then v.Arrested.Value = v.Arrested.Value - 1 v:SaveNumber("ArrestedV", v.Arrested.Value) if v.Arrested.Value < 0 then v:SaveNumber("ArrestedV", v.Arrested.Value) v.TeamColor = BrickColor.new("Maroon") v:LoadCharacter() end end end end ------------------------------------------------------ ---------------------- | END | ----------------------- ------------------------------------------------------
I tried making a datastore but that didn't work Here is the datastore script
local DataStoreService = game:GetService("DataStoreService") local Arreststore = DataStoreService:GetDataStore("Arrestsaving") game.Players.PlayerAdded:Connect(function(player) pcall (function() local Arrested = Instance.new("IntValue",player) Arrested.Name = "Arrested" Arrested.Value = Arreststore:GetAsync(player.UserId) or 0 Arrested.Changed:Connect(function() Arreststore:SetAsync(player.UserId,player.Arrested.Value) print("Time saved") end) end) end) game.Players.PlayerRemoving:Connect(function(player) pcall (function() Arreststore:SetAsync(player.UserId,player.Arrested.Value) print("Time saved") end)
datastores will solve you problem. https://developer.roblox.com/en-us/articles/Data-store datastores basically save data so you can just save a boolean value and check if its true to see if hte player is in prison or something idk