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How to make a Menu GUI be invisible on spawn?

Asked by
skr002 0
4 years ago

Hey, this is my first time using this, anyways...

So I'm currently developing a Restaurant for a friend. I've worked with GUIs in the past but a lot. I am trying to make it so that when somebody spawns in game, it doesn't immediately popup and they need to press the Main Menu button to open the GUI. Can anybody help me? Thanks! :)

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If you worked with GUI's "a lot" then it wouldn't be that hard, at least try to make it before you come here for help. VitroxVox 884 — 4y
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Don't be tough on him lad, it might be his first time on the site. Besides that's almost how I asked my first question in this site when I thought this was a free script giver site Simpletton 82 — 4y
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Simply have a TextButton and the GUI Frame, in Studio set Visible on the frame to false but set it to true once the TextButton is clicked :3 TheOnlySmarts 233 — 4y

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Answered by 4 years ago

try a open and close gui, then after you press the "open" (open but in the players screen is the play, main menu or whatever you want it to be) you can use the wait() -seconds. you can find many working open and close guis on scriptinghelpers. don't try free models they never end well

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Answered by
gunter5 17
4 years ago

Put the menu UI in replicated first as anything inside will be the very first thing to load in the game. then just use a player.Added event to make the menu show only when the player joins.

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