Hello! I am currently creating an ID Card for my game. Everything was good until I realized that the TextLabel, where the player's name is on, is so unsharp that you only can hardly read it. Is there any way how to go-around that? Thanks, Globix
If what you mean by "unsharp" is "blurry" then just increase SurfaceGui.PixelsPerStud. Or, if you're not sure about how the sizing works for PixelPerStud, change SizingMode to "Fixed Size" and just change the canvas size and TextBox size.
*Edit: Also, change TextBox.TextScaled to true so the effect is noticable