To be straightfoward, after I touch the part once the positioning of the "Crystal" in workspace gets cloned, and renamed to something else, it is then positioned to my torso. Now, the problem is after I die the "Crystal" that is renamed in the workspace DOES indeed get removed. However if I touch the part or diff part with same script again, the "Crystal" that is cloned this time is then positioned to where I last died. For example, if I died in the middle of the baseplate, I will be encased in a crystal in the middle of the baseplate until it gets removed. Now If I touch the part again, and this time walk ALLL the way to the edge of the baseplate, the crystal is now cloned again for the 2nd time BUT this time it's positioned to where I last died which was in the middle of the baseplate and not in the edge of the baseplate.
To summarize basically the crystal that is cloned and positioned to my torso per say for example in the middle of the baseplate which is then removed after I die, will still be positioned in the middle of the baseplate if I touch the part again and clone the crystal again.
local sound = game.Lighting.OOF local particle = script.Parent.ice local freeze = game.Workspace.Crystal local onceonly = true local soundeffect = workspace.Freeze script.Parent.Touched:Connect(function(player) if script.Parent.ice.Enabled == true then player.BrickColor = BrickColor.new("Baby blue") if player.Parent:FindFirstChild("Torso") then player.Parent.Torso.BrickColor = BrickColor.new("Baby blue") if player.Parent:FindFirstChild("Right Arm") then player.Parent["Right Arm"].BrickColor = BrickColor.new("Baby blue") if player.Parent:FindFirstChild("Head") then --particle:Clone().Parent = player sound:Clone().Parent = player player.Parent["Head"].BrickColor = BrickColor.new("Baby blue") if not player:FindFirstChild("ice") then particle:Clone().Parent = player repeat local randomizer = math.random(1,10) print(randomizer) print(player.Parent.Humanoid.Health) if randomizer == 5 and onceonly == true then player.Parent.Humanoid.WalkSpeed = 0 soundeffect:Clone().Parent = player player.Freeze:Play() -- too lazy to make sure that Freeze is actually inside the parameter "player" --player.Parent.Humanoid.PlatformStand = true // looks ugly when frozen so no. player.Parent.Torso.Anchored = true player.Parent.Head.Anchored = true player.Parent["Right Arm"].Anchored = true player.Parent["Left Arm"].Anchored = true player.Parent["Right Leg"].Anchored = true player.Parent["Left Leg"].Anchored = true wait(0.2) freeze:Clone().Parent = workspace freeze.Name = "Crystal1" freeze.Position = player.Parent.Torso.Position -- too lazy to like.. check if humanoidrootpart exists lol onceonly = false end if player.Parent.Humanoid.Health <= 1 then wait(4) game.Workspace:FindFirstChild("Crystal1"):Destroy() -- ugh too lazyy to confirm crystals' in workspace onceonly = true end wait(1) if player.Parent:FindFirstChild("Humanoid") then -- too lazy to confirm humanoid completely exists player.Parent.Humanoid:TakeDamage(5) player:FindFirstChild("OOF"):Play() end until not player:FindFirstChild("ice") end end end end end end)