i want to change the gravity but i want the gravity to be different for each player i try doing this and it doesnt work, it is in a local script:
game.Players.PlayerAdded:Connect(function(player) if player.Name == "Hish7x_io" then workspace.Gravity = 54 end end)
The local script wont run you going into the server. Try this.
wait() if game.Players.LocalPlayer.Name == "Hish7x_io" then workspace.Gravity = 54 end wait() script:Destroy() --I'd just do this so it is a little harder to exploit.
Instead of using Gravity, have you tried using JumpPower?