I am new to this, how do I send the money to another game? Do we I data store? Here is the example code:
Original Game:
local players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local DataStore = DataStoreService:GetDataStore("SaveCashV2.0") local cashValue = 100000 local function Save(plr) local key = "plr-"..plr.UserId local save = { ["Cash"] = plr.leaderstats.Cash.Value } local success, err = pcall(function() DataStore:SetAsync(key, save) end) if not success then warn("Failed to over-read data: "..tostring(err)) return end end local function Load(plr) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = plr local currency = Instance.new("IntValue") currency.Name = "Cash" currency.Value = cashValue currency.Parent = leaderstats local stringValue = Instance.new("StringValue") stringValue.Name = "Character" stringValue.Parent = plr stringValue.Value = stringValue.Parent.Name --DataStore Below local key = "plr-"..plr.UserId local savedData local success, err = pcall(function() savedData = DataStore:GetAsync(key) end) if not success then warn("Failed to read data: "..tostring(err)) return end if savedData then currency.Value = savedData.Cash else Save(plr) end end players.PlayerAdded:Connect(Load) players.PlayerRemoving:Connect(Save)
Other Game: same script as above
Teleportation Script:
local teleportService = game:GetService("TeleportService") local place = 2523341335 --change to the teleport place script.Parent.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then --teleportService:Teleport(place, player) teleportService:Teleport(place, player, game.Players.LocalPlayer) end end)
Thanks for the Help!
Apparently, Roblox data stores aren't able to do this. If you use an external datastore to store data, you'll be good.