So I was setting up a point on the character's model that is intended to for weapons to be sheathed. Though an issue came up where it would be jarringly far off my character's model when testing. I've worked around this for now by making it wait 1 second after the character is added but this seems like an incomplete solution that may cause issues in the future. Came to realize later it was because my character is much shorter and skinnier than the normal standard rig and that the script only seems to be reading the UpperTorso at the size of what the base is.
Is there some way to make it so the script will recognize when the base rig has been resized after the character is added? I've already tried CharacterAppearanceLoaded but apparently the resize doesn't happen until after that.