I have a script that launches the player forward but if I hit an object I go flying. How would I go about preventing this?
BV.Parent = Torso BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Torso.CFrame.lookVector * 500 + Vector3.new(0,0,0) wait(0.1) BV:remove() wait(0.3)