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Why does a RopeConstraint lag when its connected to a tweened part?

Asked by
p0vd 207 Moderation Voter
4 years ago

So when I tween the part which a RopeConstraint is connected to it lags in the client and not in the server. What could I do to fix this? https://gyazo.com/2b9974443cb1e2cf855838a971c9710a

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This looks like a physics bug (or feature?). I'm wondering if TweenService puts the parts' physics to sleep while it's tweening and wakes it back up when it's finished. crywink 419 — 4y
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Hmm I think it is probably because the tweened part is anchored, but im not sure. p0vd 207 — 4y
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After testing, I figured out I was wrong. I did find this though: https://devforum.roblox.com/t/roping-player-with-anchored-part/341985 crywink 419 — 4y
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Use AlignPosition (and AlignOrientation if required) instead of tweening the part for best effects. Keep the part unanchored during movement. sleazel 1287 — 4y

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