I’m making a custom smooth camera script for a vehicle.
Here’s what I have right now, but it only centers it one way, not following the vehicle’s direction.
local camSpeed = 0.2 local ccF = camera.CFrame.LookVector.X local add = camSpeed * -ccF camera.CFrame = camera.CFrame * CFrame.Angles(0, add, 0)
I need the player’s camera to follow the vehicle’s direction.