i need help, right now i have a few NPC's running around with scripts for their ai and i usually like to do all the scripting myself and learn from other players scripts, but i can not find a script close to what im looking for, i need the script to detect if a players torso is within say 10 blocks of the npc's torso and have him look at it heres my script soo far, any help?
torso = script.Parent:findFirstChild("Torso") ai1 = script.Parent.AI.Disabled ai2 = script.Parent.AI2.Disabled for i, plr in ipairs(game.Players:GetChildren()) do --NEED WAY TO SENSE plr's TORSO DISTANCE FROM AI TORSO if ai2 == false then if plr:GetRankInGroup(1129497) >= 250 then ai2 = true --NEED WAY TO MAKE MODEL LOOK AT PLAYER end end if ai1 == false then if plr:GetRankInGroup(1129497) >= 250 then ai1 = true --NEED WAY TO MAKE MODEL LOOK AT PLAYER end end end
ps. i want it when a High rank in my group walks by they look at him hense why theres a rank sensor
Here's some code that detects the NEAREST player. You should be able to adapt this into what you need. Hope this helps!
local player = game.Players.LocalPlayer function FindClosestPlayer() local minDist = 999999 local closest = nil for _,v in pairs(game.Players:GetPlayers()) do local dist = player:DistanceFromCharacter(v.Character.Torso.Position) if v ~= player and dist < minDist then minDist = dist closest = v.Character end end return closest end print(FindClosestPlayer())