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I'd like to ask for help about certain scripting techniques?

Asked by
Irvene 5
9 years ago

So to this question, I'd like to ask if you could help me out by understanding this:

How would I find when the team's eliminated?

Ex:

if T2.NumPlayers == nil then

T2 represents "Team 2", if you're curious.

Second question, how do I change players to team blue, and red evenly, once the game starts? I don't have an example for this, I haven't figured it out.

Third question, Is there any mistakes in this script?

print( game.Players.NumPlayers )



local x = game.Players

print(

    "There "

    .. (x.NumPlayers == 1 and "is" or "are") .. " " .. x.NumPlayers

    .. " player" .. (x.NumPlayers == 1 and "" or "s") .. " playing"
      )

function Even()
    SelectPlayers = game.Players:GetChildren()
    Number = 0
    for i=1, #SelectPlayers do
    Number = Number + 1
    if Number > #Teams then Number = 1 end
    SelectPlayers[i].TeamColor = Teams[Number].TeamColor
end
end

A = game.Players

if A.NumPlayers == 1 then print("There's not enough players in the game for the game to start.")
A2 = "Welcome to the official meadows sfing game"
A4 = "5"
A3 = "The amount of players is successful, and the game will be starting in" .. A4 .. "Seconds.."


elseif not NumPlayers < 1 then
    print(NumPlayers.." Is the amount of players in the game.")
    wait(0.1)
    if A.NumPlayers == NumPlayers >2 then
    print("Success")
    wait(3)
    elseif A.NumPlayers == NumPlayers <1 then
    print("Denial")
    wait(3)
    while true do
    local M = Instance.new("Message",workspace)
    M.Text = A2
    wait(1)
    M.Text = A3
    wait(0.1)
    local T1 = Instance.new("Team",Teams)
    T1.TeamColor = "Bright blue"
    wait(0.1)
    local T2 = Instance.new("Team",Teams)
    T2.TeamColor = "Bright red"
    -- Work in progress...
    wait(3)
Even()
end
end
end
0
Is there anything wrong with the bottom script? If there is please do fix it. Irvene 5 — 9y

1 answer

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0
Answered by
war8989 35
9 years ago

To evenly distribute each player on each team you need to divide the number of players by the number of teams, however, this method won't always work because you might get a decimal number, which you can compensate for by rounding down, and by randomly choosing a team for the left over players. Which would look something like this:

-- Evenly distribute players on each team.
players = game.Players:GetChildren()
Teams = {BrickColor.new("Bright red"), BrickColor.new("Bright blue")}
loopAmt = math.floor(#players / #Teams) * #Teams
remaining = #players - loopAmt
currTeam = Teams[1]
for i = 1, loopAmt do
    if(i == (loopAmt / #Teams)) then
        currTeam = Teams[2]
    end
    players[i].TeamColor = currTeam
end
for i = loopAmt + 1, loopAmt + remaining do
    players[i].TeamColor = Teams[math.random(1, 2)]
end

Now, if we want to check if a whole team is eliminated efficiently, we would use a Changed event, to only do our code when their TeamColor changes.

function checkTeamSizes()
    BlueTeamSize = 0
    RedTeamSize = 0
    for _, player in pairs(game.Players:GetChildren()) do
        if(player.TeamColor == BrickColor.new("Bright blue")) then
            BlueTeamSize = BlueTeamSize + 1
        else
            RedTeamSize = RedTeamSize + 1
        end
    end
    if(BlueTeamSize == 0) then
        -- Remove blue team
    elseif(RedTeamSize == 0) then
        -- Remove red team
    end
end

game.Players.PlayerAdded:connect(function(player)
    player.DescendantAdded:connect(function()
        player.TeamColor.Changed:connect(function(color)
            checkTeamSizes()
        end)
    end)
end)
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