As the title says, I want to know how to make a large model that has a lot of parts load part by part from ServerStorage or something else. Any suggestions?
So I found out the way to do it. Make a for _,v in pairs loop and :GetChildren() of the model, then load every part to the new model located in the workspace. Script must look like this:
local newModel = Instance.new("Model",workspace) new.Name = "Map" for i,v in pairs(game.ReplicatedStorage.Maps.Map:GetChildren()) do if v:IsA("Part") then v:Clone().Parent = newModel wait() end end
This will remove lags for players when loading in a huge map.