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[Solved myself] Loading large models part by part?

Asked by
zuup123 99
5 years ago
Edited 4 years ago

As the title says, I want to know how to make a large model that has a lot of parts load part by part from ServerStorage or something else. Any suggestions?

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This is a request ScriptingHelpers clearly stated that you are NOT allowed to request User#30241 0 — 5y
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Iterate through the descendants of the model and parent them 1 by 1 to the workspace. crywink 419 — 5y
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Good idea, made it. zuup123 99 — 5y
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What he said isn't necessarily non-sense, this is not a request site, but your question is borderline. Please check out our help articles and about page: https://scriptinghelpers.org/about and https://scriptinghelpers.org/help M39a9am3R 3210 — 5y
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Alright! zuup123 99 — 5y

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Answered by
zuup123 99
5 years ago

So I found out the way to do it. Make a for _,v in pairs loop and :GetChildren() of the model, then load every part to the new model located in the workspace. Script must look like this:

local newModel = Instance.new("Model",workspace)
        new.Name = "Map"

        for i,v in pairs(game.ReplicatedStorage.Maps.Map:GetChildren()) do
        if v:IsA("Part") then
            v:Clone().Parent = newModel
            wait()
        end
        end

This will remove lags for players when loading in a huge map.

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