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How do i make a local script affect the textlabel on the server?

Asked by 5 years ago
Edited 5 years ago

So, i know that local scripts only affect the client. But i don't know what should i do so the change affects the server as well. Some people told me to use remote events, I do know how remote events work but i honestly have no idea how to change the gui via a remote event. Here's the local script:

local PetName = script.Parent.Name
local PAW = require(game.ReplicatedStorage.Modules.PAW)
local CoinWorth = PAW[PetName][1]
local GemWorth = PAW[PetName][2]
local CurrencyMulti = PAW[PetName][3]
local HatchSpeed = PAW[PetName][4]
local PetImageID = PAW[PetName][5]
local PetLabel = script.Parent.Parent.Parent.Parent.Parent.InventoryLabel.PetExample
local PetIcon = PetLabel.PetIcon
local PetLabelName = PetLabel.PetName
local Multiplier = PetLabel.CoinMulti
local HatchSpeed2 = PetLabel.HatchMulti
local PetAmount = script.Parent.PetAmount
local PetAmountLabel = PetLabel.PetAmount
local function PickPet()
    if game.Players.LocalPlayer.PetsOwned[PetName].Value == true then
    PetLabelName.Text = PetName
    Multiplier.Text = (CurrencyMulti.."x")
    HatchSpeed2.Text = (HatchSpeed.."x")
    PetIcon.Image = PetImageID
    PetAmountLabel.Text = PetAmount.Text
    else
    print("You do not have this pet!")
    end
end

script.Parent.MouseButton1Click:Connect(PickPet)

Could appreciate any help!

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Answered by 5 years ago

script

local rf = Instance.new("RemoteFunction",game.Workspace)
rf.Name = "rf"

again script

game.Workspace:WaitForChild("rf").OnServerInvoke = function(plr, txt)
    for i,v in pairs(game.Players:GetPlayers()) do
        v.PlayerGui."your gui here(without quotes)"."Your label".Text = txt
    end
end

LocalScript

game.Workspace:WaitForChild("rf"):InvokeServer("your text here(with quotes)")
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hope i helped you DilanALX12345678901 7 — 5y
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