I want to change the control scheme for a turret so that instead of WASD, its something like IJKL. Below is the script named Control and Control 2.
while true do wait() if script.Parent.Steer == 1 then script.Parent.Swiv:play() script.Parent.Parent.WER.Value.C0 = script.Parent.Parent.WER.Value.C0 * CFrame.fromEulerAnglesXYZ(0,0.01,0) elseif script.Parent.Steer == -1 then script.Parent.Swiv:play() script.Parent.Parent.WER.Value.C0 = script.Parent.Parent.WER.Value.C0 * CFrame.fromEulerAnglesXYZ(0,-0.01,0) elseif script.Parent.Steer == 0 and script.Parent.Throttle == 0 then script.Parent.Swiv:pause() end end
and this is the script Control2
angle = 0 while true do wait() if script.Parent.Throttle == 1 and angle < 20 then script.Parent.Swiv:play() angle = angle + 1 script.Parent.Parent.WER2.Value.C0 = script.Parent.Parent.WER2.Value.C0 * CFrame.fromEulerAnglesXYZ(-0.01,0,0) elseif script.Parent.Throttle == -1 and angle > -5 then script.Parent.Swiv:play() angle = angle - 1 script.Parent.Parent.WER2.Value.C0 = script.Parent.Parent.WER2.Value.C0 * CFrame.fromEulerAnglesXYZ(0.01,0,0) end end
You can try a ButtonDown(key) function. Although you would need to do some things to make it work. Like put it into a localscript or something... Also, for the key thing, you can do something like this:
if key == J then
or
if string.byte(key) == 106 then--74 is for uppercase J.
The string.byte(key) code is here. You use the numbers under the DEC.