So basically, if my boolvalue is true it'll play the loop which is what I want! Now the problem is.... I have this repeat loop, and I'm trying to make it so that it will keep on Looping UNITL the boolvalue is false. And I sneaked in a boolvalue.Value = false, yet confusingly it KEEPS on looping???
Here is the script:
local boolvalue = script.Parent.Value local light = game:GetService("Lighting") local alarm = script.Parent.Parent.alarm local message = script.Parent.Parent.corevent local temp = script.Parent.SurfaceGui.Text while true do wait() if temp.Text == "2000°c" then script.Parent.Parent.Map.coremachine.coreOverheat.Fire.Enabled = true alarm.Looped = true boolvalue.Value = true end if boolvalue.Value == true then message:Play() repeat light.Ambient = Color3.new(150/255,0/255,0/255) alarm:Play() wait(0.2) light.Ambient = Color3.new(0/255,0/255,0/255) wait(0.9) light.Ambient = Color3.new(150/255,0/255,0/255) boolvalue.Value = false until boolvalue.Value == false end end
local boolvalue = script.Parent.Value local light = game:GetService("Lighting") local alarm = script.Parent.Parent.alarm local message = script.Parent.Parent.corevent local temp = script.Parent.SurfaceGui.Text local function change(v) if (v == true) then message:Play() repeat light.Ambient = Color3.new(150/255,0/255,0/255) alarm:Play() wait(0.2) light.Ambient = Color3.new(0/255,0/255,0/255) wait(0.9) light.Ambient = Color3.new(150/255,0/255,0/255) until boolvalue.Value == false end end boolvalue.Changed:Connect(change) change(boolvalue.Value) while true do wait() if temp.Text == "2000°c" then script.Parent.Parent.Map.coremachine.coreOverheat.Fire.Enabled = true alarm.Looped = true boolvalue.Value = true else boolvalue.Value = false alarm.Looped = false end end
Put until boolvalue.Value == false
somewhere above boolvalue.Value = false
see if that helps.
Try using this
local boolvalue = script.Parent.Value boolvalue = true --an example to set it if boolvalue == true then --run code boolvalue = false end if boolvalue == false then --run code boolvalue = true end
Good Luck!