local RaceManager = require(391925754) RaceManager:SetDebugEnabled(false) RaceManager:SetIntermissionDuration(15) local function pushNotificationForPlayer(player, message, duration) local notificationFrameContainer = player.PlayerGui.RaceNotificationScreen:FindFirstChild("NotificationFrameContainer") local notificationFrame = Instance.new("TextLabel", notificationFrameContainer) notificationFrame.Size = UDim2.new(1, 0, 1, 0) notificationFrame.Position = UDim2.new(0, 0, -1, 0) notificationFrame.Text = message for i, frame in ipairs(notificationFrameContainer:GetChildren()) do frame.Position = frame.Position + UDim2.new(0, 0, 1, 0) end delay(duration, function() for i = 1, 30 do notificationFrame.BackgroundTransparency = i / 30 notificationFrame.TextTransparency = i / 30 wait() end notificationFrame:Destroy() end) end local function pushNotification(message, duration) for _, player in ipairs(game.Players:GetPlayers()) do pushNotificationForPlayer(player, message, duration) end end local function onPlayerAdded(player) local playerGui = player:WaitForChild("PlayerGui") local raceNotificationScreen = Instance.new("ScreenGui", playerGui) raceNotificationScreen.Name = "RaceNotificationScreen" local notificationFrameContainer = Instance.new("Frame", raceNotificationScreen) notificationFrameContainer.Name = "NotificationFrameContainer" notificationFrameContainer.BackgroundTransparency = 1 notificationFrameContainer.BorderSizePixel = 0 notificationFrameContainer.Size = UDim2.new(0.3, 0, 0.1, 0) notificationFrameContainer.Position = UDim2.new(0.35, 0, 0, 0) end RaceManager.RaceStarted:connect(function() pushNotification("Race started!", 3) end) RaceManager.RaceFinished:connect(function(player) local message = "Race over. " if player then message = message .. player.Name .. " won!" else message = message .. " Ran out of time." end pushNotification(message, 5) wait(5) for _, player in ipairs(game.Players:GetPlayers()) do player:LoadCharacter() if game.StarterGui.ResetPlayerGuiOnSpawn then onPlayerAdded(player) end end end) RaceManager.IntermissionStarted:connect(function() local intermissionDuration = RaceManager:GetIntermissionDuration() wait(intermissionDuration / 2) pushNotification("Race starting soon!", intermissionDuration / 4) end) RaceManager.LapFinished:connect(function(player, lap, duration) local shortDuration = math.floor(tonumber(duration) * 1000) / 1000 pushNotification(player.Name .. " finished lap " .. lap .. "/" .. RaceManager:GetNumLaps() .. " in " .. shortDuration .. " seconds", 2) end) for _, player in ipairs(game.Players:GetChildren()) do onPlayerAdded(player) end game.Players.PlayerAdded:connect(onPlayerAdded)
It depends, you have a time limit on line 3, Line 65, Lines 18, Line's 54. I'm assuming you're talking about the start so, Line 3 has the first wait time, you can remove it or change the number 15.
RaceManager:SetIntermissionDuration(15)
Is the one I'm talking about.