I just need help making the image go in a complete circle but stay in one place. heres what I have so far... (localscript)
local load = waitForChild(waitForChild(index, "Overlay"), "Load") {-load = image, Overlay = Frame} game:service("RunService").Stepped:connect(function(timer, step) load.Rotation = (timer * 250) % 360 {-speed on rotation} end)
Can you tell me what I screwed up on or what I am needing to run this script?
I am thinking of just using a decal changer not just make one image move in a circle
Thanks, Jillmiles1
All i have is a classic loading bar with a extra little effect.Hope its okay.Please don't dislike cause its not images.
function added(player) local NameOfGame = "Dgrace12321...Brings you -- The Football Coach" -- Change the bit in the speach marks to the name of your game. RotationMode = true -- Set this to true if you want it to rotate. ShakeMode = true -- This makes it shake like a earthquake! Set to true if you want to do this. ClassicLoading = true -- This adds an epic bit at the beggining. Set to false if you dont want this. local GUI = script.IntroGUI:clone() GUI.Parent = player:WaitForChild("PlayerGui") local Frame = GUI.Frame local Text = Frame.TextLabel local ClassicLoad = Frame.ClassicLoadFrame local LoadText = ClassicLoad.LoadText Text.Visible = false repeat wait() until player.Character player.Character.Torso.Anchored = true Text.TextTransparency = 1 Text.Text = NameOfGame Text.Visible = true Percent = 0 wait(5) if ClassicLoading == true then ClassicLoad:TweenSize(UDim2.new(1, 0, 0, 200), "Out", "Quad", 5) while Percent < 100 do Percent = Percent + 1 LoadText.Text = Percent .. "%" wait(5/100) end wait(1) while ClassicLoad.BackgroundTransparency < 1 do ClassicLoad.BackgroundTransparency = ClassicLoad.BackgroundTransparency + 0.05 LoadText.TextTransparency = LoadText.TextTransparency + 0.05 wait() end wait(1) end while Text.TextTransparency > 0 do Text.TextTransparency = Text.TextTransparency - .05 wait(.05) end wait(5) player.Character.Torso.Anchored = false while Frame.BackgroundTransparency ~= 1 do Text.Position = UDim2.new(.5, 0, .25, 0) if RotationMode == true then Text.Rotation = Text.Rotation + 10 end if ShakeMode == true then Text.Position = Text.Position + UDim2.new(0, math.random(-10, 10), 0, math.random(-10, 10)) end Frame.BackgroundTransparency = Frame.BackgroundTransparency + .05 Text.TextTransparency = Text.TextTransparency + .05 wait(.05) end end game.Players.PlayerAdded:connect(added)