Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How would I make shockwaves after a projectile hits a plr?

Asked by 5 years ago

I'm working on a projectile and I want shockwaves to appear when it hits a player or a part/house. Basically, if it hits anything.

0
use particle emitters ForeverBrown 356 — 5y

2 answers

Log in to vote
0
Answered by 5 years ago

It isn't specifically possible to modify the pixels to make a bending effect, but you could try to make an outer shockwave with particleemitters or Explosion effects

0
If you understand how to use particle emitters and some artistic ability particles are very powerful ForeverBrown 356 — 5y
0
this also helped XxWingKing 96 — 5y
Ad
Log in to vote
0
Answered by 5 years ago

Eh nvm I just had to do the code below:

local shockwavemesh = game.ReplicatedStorage.Storage.Others.BlackholeShockwave
    --shockwave
                shockwavemesh:Clone()
                shockwavemesh.Parent = Hit
                shockwavemesh.Position = Vector3.new(Hit.Parent.HumanoidRootPart)

Not gonna include my tweening. But I ran into some errors i'll ask a question bout that.

Answer this question