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How would I make shockwaves after a projectile hits a plr?

Asked by 4 years ago

I'm working on a projectile and I want shockwaves to appear when it hits a player or a part/house. Basically, if it hits anything.

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use particle emitters ForeverBrown 356 — 4y

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Answered by 4 years ago

It isn't specifically possible to modify the pixels to make a bending effect, but you could try to make an outer shockwave with particleemitters or Explosion effects

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If you understand how to use particle emitters and some artistic ability particles are very powerful ForeverBrown 356 — 4y
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this also helped XxWingKing 96 — 4y
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Answered by 4 years ago

Eh nvm I just had to do the code below:

local shockwavemesh = game.ReplicatedStorage.Storage.Others.BlackholeShockwave
    --shockwave
                shockwavemesh:Clone()
                shockwavemesh.Parent = Hit
                shockwavemesh.Position = Vector3.new(Hit.Parent.HumanoidRootPart)

Not gonna include my tweening. But I ran into some errors i'll ask a question bout that.

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