I'm working on a projectile and I want shockwaves to appear when it hits a player or a part/house. Basically, if it hits anything.
It isn't specifically possible to modify the pixels to make a bending effect, but you could try to make an outer shockwave with particleemitters or Explosion effects
Eh nvm I just had to do the code below:
local shockwavemesh = game.ReplicatedStorage.Storage.Others.BlackholeShockwave --shockwave shockwavemesh:Clone() shockwavemesh.Parent = Hit shockwavemesh.Position = Vector3.new(Hit.Parent.HumanoidRootPart)
Not gonna include my tweening. But I ran into some errors i'll ask a question bout that.