local Tool = script.Parent; enabled = true local spark = Instance.new("Sparkles") spark.Color = Color3.new("Really red") function fire(v) local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local missile = Instance.new("Part") spark:Clone().Parent = missile local spawnPos = vCharacter.PrimaryPart.Position local PewPew = Tool.Handle:FindFirstChild("PewPew") if (PewPew == nil) then PewPew = Instance.new("Sound") PewPew.Name = "PewPew" PewPew.SoundId = "http://www.roblox.com/asset/?id=88633606" PewPew.Parent = Tool.Handle PewPew.Volume = 1 end spawnPos = spawnPos + (v * 6) missile.Position = spawnPos missile.FormFactor = "Custom" missile.Size = Vector3.new(2.5,0.2,0.2) missile.Velocity = v * 90 missile.BrickColor = BrickColor.new("Really red") missile.BottomSurface = "Smooth" missile.TopSurface = "Smooth" missile.Name = "Spark" missile.Reflectance = 0 missile.CanCollide = false local force = Instance.new("BodyForce") force.force = Vector3.new(0,98,0) force.Parent = missile local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile local new_script = script.Parent.LaserBlast:clone() new_script.Disabled = false new_script.Parent = missile missile.Parent = game.Workspace PewPew:Play() end function gunUp() Tool.GripForward = Vector3.new(0, 0, -1) Tool.GripRight = Vector3.new(1, 0, 0) Tool.GripUp = Vector3.new(0, 1, 0) end function gunOut() Tool.GripForward = Vector3.new(0, 0, -1) Tool.GripRight = Vector3.new(1, 0, 0) Tool.GripUp = Vector3.new(0, 1, 0) end function isTurbo(character) return character:FindFirstChild("BoltHelm") ~= nil end function onActivated() if not enabled then return end enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local targetPos = humanoid.TargetPoint local lookAt = (targetPos - character.Head.Position).unit local reload = .1 --if (isTurbo(character)) then -- reload = .25 -- print("turbo") --end gunUp() fire(lookAt) wait(reload) gunOut() wait(reload) enabled = true end function onEquipped() Tool.Handle.EquipSound:play() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)
easy! just use body velocity. Here's an example of a fireball script i made, this is in a local script btw. Just change the ball into a bullet and make it come from your gun instead of your torso!
Player = game.Players.LocalPlayer Char = Player.Character Torso = Char.Torso Mouse = Player:GetMouse() function onKeyDown(key) key = key:lower() if key == "v" then Ball = Instance.new("Part") Ball.Parent = Workspace Ball.Shape = "Ball" Ball.Size = Vector3.new(5,5,5) Ball.BrickColor = BrickColor.new("Really red") Ball.Transparency = 0.4 Ball.TopSurface = 0 Ball.BottomSurface = 0 Ball.CFrame = Torso.CFrame * CFrame.new(0,0.5,-5) Bv = Instance.new("BodyVelocity") Bv.Parent = Ball Bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) Bv.velocity = Torso.CFrame.lookVector * 100 end end Mouse.KeyDown:connect(onKeyDown)