```lua local cando = true local tool = script.Parent local player = game:GetService("Players").LocalPlayer local oGUI = script:FindFirstChild("ScreenGui") tool.Equipped:Connect(function(mouse) local GUI = oGUI:Clone() GUI.Parent = player.PlayerGui wait(1) GUI.Enabled = false mouse.Button1Down:connect(function() cando = false local ray = Ray.new(tool.Glowstone.CFrame.p, (mouse.Hit.p - tool.Glowstone.CFrame.p).unit * 400) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part",workspace) beam.FormFactor = "Custom" beam.Material = "Ice" beam.BrickColor = BrickColor.new("Cyan") beam.CanCollide = false beam.Anchored = true beam.Transparency = 0.15 beam.Locked = true local distance = (tool.Glowstone.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3,0.3,distance) beam.CFrame = CFrame.new(tool.Glowstone.CFrame.p, position) * CFrame.new(0,0, -distance /2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local human = part.Parent:FindFirstChild("Humanoid") if not human then human = part.Parent.Parent:FindFirstChild("Humanoid") end if human then human:TakeDamage(3) human.WalkSpeed = 1 wait(5) end end end) end end) ```
This a local script, it's also a tool
Fixed: here.
local cando = true local tool = script.Parent local player = game:GetService("Players").LocalPlayer local oGUI = script:FindFirstChild("ScreenGui") tool.Equipped:Connect(function(mouse) local GUI = oGUI:Clone() GUI.Parent = player.PlayerGui wait(1) GUI.Enabled = false mouse.Button1Down:connect(function() cando = false local ray = Ray.new(tool.Glowstone.CFrame.p, (mouse.Hit.p - tool.Glowstone.CFrame.p).unit * 400) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part",workspace) beam.FormFactor = "Custom" beam.Material = "Ice" beam.BrickColor = BrickColor.new("Cyan") beam.CanCollide = false beam.Anchored = true beam.Transparency = 0.15 beam.Locked = true local distance = (tool.Glowstone.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3,0.3,distance) beam.CFrame = CFrame.new(tool.Glowstone.CFrame.p, position) * CFrame.new(0,0, -distance /2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local human = part.Parent:FindFirstChild("Humanoid") if not human then human = part.Parent.Parent:FindFirstChild("Humanoid") end if human then human:TakeDamage(3) human.WalkSpeed = 1 wait(5) end end end)--mouse button1 event end)--tool equiped event