I ran the script and everything was fine until I got the error "ChainLift is not a valid member of UnionOperation." Not sure how that works since it's a child of the BodyMain, what can I do to fix this?
Just so you know "ChainLift" is an audio.
active=false script.Parent.Touched:connect(function() if game.Workspace.DTrain.Parts.BodyMain.ChainLift.Volume ==0 and active==false then active=true game.Workspace.DTrain.Parts.BodyMain.ChainLift.Volume=2 game.Workspace.DTrain.Parts.BodyMain2.ChainLift.Volume=2 game.Workspace.DTrain.Parts.BodyMain3.ChainLift.Volume=2 game.Workspace.DTrain.Parts.BodyMain4.ChainLift.Volume=2 game.Workspace.DTrain.Parts.BodyMain5.ChainLift.Volume=2 game.Workspace.DTrain.Parts.BodyMain6.ChainLift.Volume=2 print("Dragons Fury, Chain=Active!") end end) script.Parent.TouchEnded:connect(function() game.Workspace.DTrain.Parts.BodyMain.ChainLift.Volume=0 game.Workspace.DTrain.Parts.BodyMain2.ChainLift.Volume=0 game.Workspace.DTrain.Parts.BodyMain3.ChainLift.Volume=0 game.Workspace.DTrain.Parts.BodyMain4.ChainLift.Volume=0 game.Workspace.DTrain.Parts.BodyMain5.ChainLift.Volume=0 game.Workspace.DTrain.Parts.BodyMain6.ChainLift.Volume=0 active=false print("Dragons Fury, Chain=InActive!") end)