I am using the tutorial from https://developer.roblox.com/en-us/articles/sounds-and-music
and it works for a single song but how do i modify it to add multiple songs to be played sequentially?
local AudioPlayer = {} -- Roblox services local ContentProvider = game:GetService("ContentProvider") -- Function to preload audio assets AudioPlayer.preloadAudio = function(assetArray) local audioAssets = {} -- Add new "Sound" assets to "audioAssets" array for name, audioID in pairs(assetArray) do local audioInstance = Instance.new("Sound") audioInstance.SoundId = "rbxassetid://" .. audioID audioInstance.Name = name audioInstance.Parent = game.Workspace table.insert(audioAssets, audioInstance) end local success, assets = pcall(function() ContentProvider:PreloadAsync(audioAssets) end) end -- Function to play an audio asset AudioPlayer.playAudio = function(assetName) local audio = game.Workspace:FindFirstChild(assetName) if not audio then warn("Could not find audio asset: " .. assetName) return end if not audio.IsLoaded then audio.Loaded:wait() end audio:Play() end return AudioPlayer --new local script -- Roblox services local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Require module local AudioPlayerModule = require(ReplicatedStorage:WaitForChild("AudioPlayer")) -- Preload music tracks AudioPlayerModule.preloadAudio({ ["Lucid_Dream"] = 1837103530, ["Desert_Sands"] = 1848350335 }) -- Play music track AudioPlayerModule.playAudio("Lucid_Dream")