I have recently been working on data storing system via module script, which can be required from any server script. However, I came across with this problem which I can't solve it because I have little knowledge about modules. If you see any problems with my script or have any suggestion, I am always open for it. Thank you for any helps
--module script local playerData = {} return playerData --serverscript local MPS = game:GetService("MarketPlaceService") local plrData = require(script.Parent.ModuleScript) local shopData = require(script.Parent.ModuleScript2) local remote = game.ReplicatedStorage.buyRemote function completePurchase(plr,id) local item = --iterate shopData to find the item if plr and item then local customerData - plrData[plr.UserId] customerData["cash"] = customerData["cash"] + item["GivingValue"] end end function purchaseRequest(plr,item) if plr then local item = shopData[item] if item then MPS:PromptProductPurchase(plr,item["ProductId"]) end end end function proccessRecipit(plr,id) local player = game.Players:GetPlayerByUserId(plr) if not player then return Enum.ProductPurchaseDecision.NotProccessedYet end completePurchase(player,id) return Enum.ProductPurchaseDecision.PurchaseGranted end MPS.ProccessRecipit = proccessRecipit remote.OnServerInvoke = purchaseRequest