local door = game.Workspace.houses.House1.Door.HouseDoorDoor local clickdetector = script.Parent:WaitForChild("House1DoorClickDetector") clickdetector.MouseClick:Connect(function() if player.Name == script.Parent.Parent.CurrentOwner.Value then door.HouseDoorMain.HouseDoorPart.Transparency = 1 door.HouseDoorMain.HouseDoorPart.CanCollide = false door.HouseDoorMain.HouseDoorSideLeft.Transparency = 1 door.HouseDoorMain.HouseDoorSideRight.Transparency = 1 door.HouseDoorGlass.Transparency = 1 door.HouseDoorKnob.Transparency = 1 wait(3) door.HouseDoorMain.HouseDoorPart.Transparency = 0 door.HouseDoorMain.HouseDoorPart.CanCollide = true door.HouseDoorMain.HouseDoorSideLeft.Transparency = 0 door.HouseDoorMain.HouseDoorSideRight.Transparency = 0 door.HouseDoorGlass.Transparency = 0 door.HouseDoorKnob.Transparency = 0 end end)
"player" isn't defined, this should work
local door = game.Workspace.houses.House1.Door.HouseDoorDoor local clickdetector = script.Parent:WaitForChild("House1DoorClickDetector") clickdetector.MouseClick:Connect(function(player) if player.Name == script.Parent.Parent.CurrentOwner.Value then door.HouseDoorMain.HouseDoorPart.Transparency = 1 door.HouseDoorMain.HouseDoorPart.CanCollide = false door.HouseDoorMain.HouseDoorSideLeft.Transparency = 1 door.HouseDoorMain.HouseDoorSideRight.Transparency = 1 door.HouseDoorGlass.Transparency = 1 door.HouseDoorKnob.Transparency = 1 wait(3) door.HouseDoorMain.HouseDoorPart.Transparency = 0 door.HouseDoorMain.HouseDoorPart.CanCollide = true door.HouseDoorMain.HouseDoorSideLeft.Transparency = 0 door.HouseDoorMain.HouseDoorSideRight.Transparency = 0 door.HouseDoorGlass.Transparency = 0 door.HouseDoorKnob.Transparency = 0 end end)