I have a script in a enemy/mob, but the Humanoid.Died function does't run when it dies.
Here are some things you should know: - The Humanoid is called Dummy. - The mob/enemy was gotten from the Rig Builder (The character itself).
Here's the script i use to try to see if the Humanoid.Died function runs properly, but it doesn't.
script.Parent.Dummy.Died:Connect(function() print("Boss Died.") end)
It's script.Parent.Dummy.Humanoid.Died:Connect(function(), you aren't defining Humanoid
Died is an event of Humanoid.
script.Parent.Dummy.Dummy.Died:Connect(function() print("Boss Died.") end)