im trying to get this remove function to be invoked so the server can check if the player owns a specific character, but it wont invoke the function for some reason.
local script:
script.Parent.MouseButton1Down:Connect(function() print("!") -- this part prints local re = game.ReplicatedStorage.Etc.CharacterCheckServer:InvokeServer(script.Parent.Name) if re == true then script.Parent.Parent.Character.Text = "CHARACTER: "..script.Parent.Name script.Parent.Parent.Confirm:Play() game.ReplicatedStorage.Etc.CharacterChoseText:Fire(true,script.Parent.Name) else script.Parent.Parent.Deny:Play() game.ReplicatedStorage.Etc.CharacterChoseText:Fire(false,script.Parent.Name) end end)
server script:
function game.ReplicatedStorage.Etc.CharacterCheckServer.OnServerInvoke(plr,chr) print("2") -- this part does not print? local bool if plr.Data:FindFirstChild(chr).Value == true then plr.Data.Character.Value = chr bool = true else bool = false end return bool end
theres no errors i output either, so that helps a lot
i hope someone can help a dude out, thank you