I added this script to my game but it's not working.
Script 1: Teleports player to another game
local TeleportService = game:GetService("TeleportService") local gameID = 3262304056 function onTouched(hit) local player = game.Players.GetPlayerFromCharacter(hit.parent) if player then TeleportService:Teleport(gameID, player) end end script.Parent.Touched:connect(onTouched)
Script 2: Kills the player when touched
script.Parent.Touched:Connect(function(hit) if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then hit.Parent.Humanoid.Health = 0 end end)
No errors show up and i tested the scripts by playing in both studio and regular roblox. I tried putting everything in capitals when needed.
I'm NOT to sure about this but I think it's a problem with your if statements.
So in here you used the :GetPlayerFromCharacter() method/function... well you forgot to put a colon.
This is the correct verison of your first script i think:
local TeleportService = game:GetService("TeleportService") local gameID = 3262304056 function onTouched(hit) local player = game.Players:GetPlayerFromCharacter(hit.parent) if player then TeleportService:Teleport(gameID, player) end end script.Parent.Touched:connect(onTouched)
Next your kill-brick script has alot of unesscary conditions For example,
if hit and
This is just saying if hit exists, for the TouchedEvent to run it needs the hit parameter to exist. Why would you need to say if hit exists when the function is already running lol
Next condition is
and hit.Parent
This is saying if hit has an parent, anything that activates the touched event must have at least one parent The workspace!
To shorten your conditions use this instead:
script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then hit.Parent.Humanoid.Health = 0 end end)
:FindFirstChild() returns true or false if the given parameter DOES exist in the parent that used the method. So if a part drops down and activates the Touched Event, :FindFirstChild() would see if a humanoid existed, which there is no humanoid, then it would return false. Which the if statement sees and closes itself.
You can ask clarification anytime.