local tool = script.Parent local player = game:GetService("Players").LocalPlayer local oGUI = script:FindFirstChild("ScreenGui") tool.Equipped:Connect(function(mouse) local GUI = oGUI:Clone() GUI.Parent = player.PlayerGui wait(1) GUI.Equiping.Visible = false mouse.Button1Down:connect(function() local ray = Ray.new(tool.Glowstone.CFrame.p, (mouse.Hit.p - tool.Glowstone.CFrame.p).unit * 400) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part",workspace) beam.FormFactor = "Custom" beam.Material = "Ice" beam.BrickColor = BrickColor.new("Cyan") beam.CanCollide = false beam.Anchored = true beam.Transparency = 0.15 beam.Locked = true local distance = (tool.Glowstone.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3 , 0.3 , distance) beam.CFrame = CFrame.new(tool.Glowstone.CFrame.p, position) * CFrame.new(0,0, -distance /2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local human = part.Parent:FindFirstChild("Humanoid") if not human then human = part.Parent.Parent:FindFirstChild("Humanoid") end if human then human:TakeDamage(3) human.WalkSpeed = 1 wait(1) GUI.Time.Visible = true GUI.Time.Text = "4" wait(1) GUI.Time.Text = "3" wait(1) GUI.Time.Text = "2" wait(1) GUI.Time.Text = "1" wait(1) GUI.Time.Visible = false end end end) end)
This is a local script by the way
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local oGUI = script:FindFirstChild("ScreenGui") local db = false tool.Equipped:Connect(function(mouse) local GUI = oGUI:Clone() GUI.Parent = player.PlayerGui wait(1) GUI.Equiping.Visible = false mouse.Button1Down:connect(function() if not db then db = true local ray = Ray.new(tool.Glowstone.CFrame.p, (mouse.Hit.p - tool.Glowstone.CFrame.p).unit * 400) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part",workspace) beam.FormFactor = "Custom" beam.Material = "Ice" beam.BrickColor = BrickColor.new("Cyan") beam.CanCollide = false beam.Anchored = true beam.Transparency = 0.15 beam.Locked = true local distance = (tool.Glowstone.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3 , 0.3 , distance) beam.CFrame = CFrame.new(tool.Glowstone.CFrame.p, position) * CFrame.new(0,0, -distance /2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local human = part.Parent:FindFirstChild("Humanoid") if not human then human = part.Parent.Parent:FindFirstChild("Humanoid") end if human then human:TakeDamage(3) human.WalkSpeed = 1 wait(1) GUI.Time.Visible = true GUI.Time.Text = "4" wait(1) GUI.Time.Text = "3" wait(1) GUI.Time.Text = "2" wait(1) GUI.Time.Text = "1" wait(1) GUI.Time.Visible = false wait(5) -- // TIME you want for the cooldown db = false end end end end) end)