I've been trying to do this for a while Basically it would convert the avatar from r6 to r12 and r15 to r30. The reason for this is realistic fire effect. I've looked at many code samples but I haven't figured it out. Heres my code
local function destroy(prt) local prts = {} for i=1,(prt.Size.Y)/0.5 do for i2=1,(prt.Size.X)/0.5 do for i3=1,(prt.Size.Z)/0.5 do local part = prt:Clone() if part:FindFirstChild("Sign") then part.Sign:Destroy() end if part:FindFirstChild("Needle") then part.Needle:Destroy() end part.Parent = game.Workspace part.Position = Vector3.new(((prt.Position.X - prt.Size.X/2)*(i2*0.5)),((prt.Position.Y - prt.Size.Y/2)*(i*0.5)),((prt.Position.Z - prt.Size.Z/2)*(i3*0.5))) --part.Parent = prt.Parent part.Size = Vector3.new(0.5,0.5,0.5) part.CanCollide = true part.Anchored = true table.insert(prts,part) end end end for i,v in pairs(prts) do v:BreakJoints() if i ~= 1 then --[[local weld = Instance.new("WeldConstraint") weld.Part0 = v weld.Part1 = prts[i-1] weld.Parent = v--]] end v.Anchored = true end prt:Destroy() end wait(5) char = game.Players.LocalPlayer.Character for i,v in pairs(char:GetChildren()) do wait(5) if v:IsA("BasePart") and v.Name ~= "Head" and v.Name ~= "Torso" and v.Name ~= "HumanoidRootPart" then destroy(v) end end
thanks in advance
umm... it will be in multiple Part
s but anyways:
--Lets say for example that there are 4 parts local P1 = Instance.new("Part", workspace) local P2 = Instance.new("Part", workspace) local P3 = Instance.new("Part", workspace) local P4 = Instance.new("Part", workspace) P1.Position = Vector3.new(NumX,NumY,NumZ) P2.Position = Vector3.new(NumX,NumY,NumZ) P3.Position = Vector3.new(NumX,NumY,NumZ) P4.Position = Vector3.new(NumX,NumY,NumZ)
What you're trying to do though is basically impossible. The best way to split a part is https://developer.roblox.com/en-us/api-reference/function/BasePart/SubtractAsync but, your question seems to want to split a mesh. Not to mention your question makes literally no sense in itself, as you said your reason was, "The reason for this is realistic fire effect."