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Anti-Teleport script won't work and I don't know why?

Asked by 4 years ago

I'm trying to make a script to stop people from teleporting and I'm not getting any errors in Developer Console but its not working. Do you see anything wrong with the script?

local plr = game.Players.LocalPlayer
local char = plr.Character

while wait() do
    local rootpart = char:FindFirstChild("HumanoidRootPart")
    positionRecorder = {}
    positionRecorder[1] = rootpart.Position
    local pos1 = positionRecorder[1]
    wait(0.1)
    local pos2 = rootpart.Position
    local mag = (pos1 - pos2).Magnitude
    if mag >5 then
        rootpart.CFrame = positionRecorder[1]
    end
end

2 answers

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Answered by
Yuuwa0519 197
4 years ago
Edited 4 years ago

Instead of recording the position of the rootpart, try to record the CFrame of the rootpart because you are using the CFrame to set the position of character if the player teleports:

local Players = game:GetService("Players")
local player = Players.LocalPlayer

local function antiTP(char)
    local posRecord = {}
        while true do
        table.insert(posRecord,1,char:GetPrimaryPartCFrame)
        local pos1 = posRecord[1].p --Returns Vector3 from CFrame by putting ".p"
        wait(.1)
        local pos2 = char:GetPrimaryPartCFrame.p
        local mag = (pos1 - pos2).magnitude
        if mag > 5 then
            print("Teleport Detected!")
            char:SetPrimaryPartCFrame(posRecord[1])
        end
    end
end

player.CharacterAdded:Connect(antiTP)

Also, since you are going to need to use Vector3 to calculate the magnitude and CFrame to actually set the character back to position before teleport, you will have to save vector3 for pos1 and CFrame for posRecord.

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Answered by 4 years ago

Try to add a part to block the teleporter

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