What is wrong with plrs?? why is it a "unknown global plrs" Here is my code.
-- Define Variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
local reward = 250
-- Game Loop
while true do
Status.Value = "Waiting for enough players"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait (10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers())do
if player then
table.insert(plrs,player)-- Add each player into plrs table
end
end
wait(2)
local AvilableMaps = MapsFolder:GetChildren()
local ChosenMap = AvilableMaps[math.random(1,#AvilableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = game.Workspace
-- Teleport Players To The MAP
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print "Spawnpoints not found my dude FIX IT"
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
-- Teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
-- Give Them a Sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
-- There is no character
if not player then
table.remove(plrs,i)
end
end
end
end
end
Status.Value = "Get ready to play!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
-- left the game
else
if character:FindFirstChild("GameTag")then
-- They are still alive
print(player.Name.."is still in the game!")
else
-- they are dead :C
table.remove(plrs,x)
print(player.Name.."Has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.."Has been removed!")
end
end
Status.Value = "There are "..i.." second remaining, and"..#plrs.." players left"
if #plrs == 1 then
-- last person standing
Status.Value = "The winner is "..plrs[1].Name
plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward
break
elseif #plrs == 0 then
Status.Value = "OOOF Nobody Won!"
break
elseif i == 0 then
Status.Value = "Times Up!"
break
end
wait(1)
end
print ("End of game")
for i, player in pairs(gamePlayers:GetPlayers()) do
character = player.Character
if not character then
-- ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(2)
end