I've found this:
local TargetPart = game.Workspace:WaitForChild("Part") local Mouse = game.Players.LocalPlayer:GetMouse() Mouse.Button1Down:Connect(function() local Target = Mouse.Target if Target == TargetPart then print("Clicked!") end end)
But I need to know the size of the part, without having to find the path of it. So like I could click on any random part and in the console, it would say the size.
NO CLICK DETECTORS ALSO
local Player = game.Players.LocalPlayer -- Gets the player local Mouse = Player:GetMouse() -- Gets the player mouse Mouse.Button1Down:Connect(function() local Target = Mouse.Target --Gets the target where the player has clicked if Target then -- Check if target exist print(Target.Name, Target.Size) -- if target exist then it prints out the name and size (Remove Target.Name if you dont want it to print the name of the target.) end end)
This should by right work, if not tell me the error and i will fix it. Have not tested it in studio.