Hello! im trying to use a script where the inventory of someone saves when they leave the game and rejoin again. i seem to get the error ServerScriptService.ToolSaving:9: bad argument #1 to 'pairs' (table expected, got nil) (line 9) Does anyone know what the problem is? Thanks!
local Data = game:GetService("DataStoreService"):GetDataStore("Inventory") game.Players.PlayerAdded:Connect(function(plr) local SavedStuff = Data:GetAsync(plr.userId) if SavedStuff == nil then for i,v in pairs(SavedStuff)do if game.ServerStorage.Inventory:FindFirstChild(v)~= nil then local Weapon = game.ServerStorage.Inventory:FindFirstChild(v):Clone() Weapon.Parent = plr:WaitForChild("Backpack") end end end plr.CharacterRemoving:Connect(function() plr.Character.Humanoid:UnequipTools() end) end) game.Players.PlayerRemoving:Connect(function(plr) local Table = {} for i,v in pairs(plr.Backpack:GetChildren())do table.insert(Table,v.Name) end if Table ~= nil then Data:SetAsync(plr.userId,Table) end end)