When the client fires the server, it works once but then never fires again. I don't know how to fix this
localscript in starterplayer
local repstorage = game:GetService("ReplicatedStorage") local clname = script.Parent.Parent.Name local event = repstorage:FindFirstChild(clname.."_flevent") local mouse = game.Players.LocalPlayer:GetMouse() function keyF(key) if key == "f" then game.ReplicatedStorage[clname.."_flevent"]:FireServer() end end mouse.KeyDown:Connect(keyF)
normal script in startercharacter
local repstorage = game:GetService("ReplicatedStorage") local srvname = script.Parent.Name --start of create spotlight srvlight = Instance.new("SpotLight",game.workspace[srvname].Head) srvlight.Enabled = false srvlight.Range = 33 srvlight.Brightness = 1 --End of create spotlight --start of create remoteevent fl_event = Instance.new("RemoteEvent",repstorage) fl_event.Name = srvname.."_flevent" --end of create remoteevent --start of create bool bool = Instance.new("BoolValue",repstorage) bool.Name = srvname.."_fleventbool" --end of create bool local plrbool = game.ReplicatedStorage[srvname.."_fleventbool"] function togflash () if plrbool.Value == true then plrbool.Value = false end if plrbool.Value == false then plrbool.Value = true end end repstorage:FindFirstChild(srvname.."_flevent").OnServerEvent:Connect(togflash)
What should happen: when F is pressed, it toggles a bool value. What happens: when F is pressed, it works. When pressed again, it doesn't.