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Gui only pops up only once in a touch-fired script?

Asked by 4 years ago

I'm trying to make a GUI pop up when an invisible brick is touched, and lets people of a certain rank through. The rank part works fine, but the GUI script only runs once. I also have MADE SURE the GUI is destroyed in some way, and doesn't stay there out of sight. My code:

local config = script.Parent.Configuration
script.Parent.Touched:connect(function(part)
    if part.Parent and game:GetService('Players'):GetPlayerFromCharacter(part.Parent) then
        local player = game:GetService('Players'):GetPlayerFromCharacter(part.Parent)
        if player:GetRankInGroup(config.GroupId.Value) >= config.RankId.Value then  
            if not player.PlayerGui:FindFirstChild("MakeGui") then
                script.Parent.MakeGui:Clone().Parent = player.PlayerGui
            end
            script.Parent.CanCollide = false
            wait(.4)
            script.Parent.CanCollide = true
        end
    end
end)

Please help!

0
Is the config.RankId.Value being changed at all? also... how / where are you "destroying" the Gui? SerpentineKing 3885 — 4y
0
As long as the GUI is destroyed (which it is), it shouldn't matter. Also, yes. It's at 4, like it should, and if you actually read the post, you would see that everything in the script works fine except the GUI only pops up once. ethersend 38 — 4y

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