I'm making a game where you can do dances and emotes, and I want some of them to keep themselves on, even after you start walking. When I start the emote it's fine, but when I walk, it turns off again. How do I disable the thing where all animations stop on player move? (I only want it to be temporary, so I can turn in back on when the emote ends)
If you want custom Animations test the game, go into your character model, copy the local script called "Animate" Now, simply edit the script to your custom animations by putting the animation ID into it.
Put a script into ServerScriptService Copy the local Animate script Paste it into the New Script in ServerScriptService
game.Players.PlayerAdded:Connect(function(Player) local NewAnimate = script.Animate:Clone() local Character = Player.Character Character:FindFirstChild("Animate"):Destroy() NewAnimate.Parent = Character end)
Now if you simply want to make it so there are no Animations at all
Insert a script into ServerScriptService and put this function in
game.Players.PlayerAdded:Connect(function(Player) local Character = Player.Character Character:FindFirstChild("Animate"):Destroy() end)
For For temp do
character.Animate.Disabled = true --to pause the animation --and to enable the animations again character.Animate.Disabled = false