Answered by
5 years ago Edited 5 years ago
If you want custom Animations test the game, go into your character model, copy the local script called "Animate" Now, simply edit the script to your custom animations by putting the animation ID into it.
Put a script into ServerScriptService
Copy the local Animate script
Paste it into the New Script in ServerScriptService
1 | game.Players.PlayerAdded:Connect( function (Player) |
2 | local NewAnimate = script.Animate:Clone() |
3 | local Character = Player.Character |
4 | Character:FindFirstChild( "Animate" ):Destroy() |
5 | NewAnimate.Parent = Character |
Now if you simply want to make it so there are no Animations at all
Insert a script into ServerScriptService and put this function in
1 | game.Players.PlayerAdded:Connect( function (Player) |
2 | local Character = Player.Character |
3 | Character:FindFirstChild( "Animate" ):Destroy() |
For For temp do
1 | character.Animate.Disabled = true |
4 | character.Animate.Disabled = false |