Hi! I have this script, but it's not working for some reason. It's supposed to teleport the player to a certain point once they say a certain word.
local word = "word" --Here's where I'd put the word. local plrs = game:GetService("Players") local brick = path --pathway to the brick I want to tp them to. plrs.PlayerAdded:Connect(function(plr) plr.Chatted:Connect(function(msg) msg = msg:lower() if msg == word then plr.Character.HumanoidRootPart.CFrame = brick.CFrame end end) end)
Your script actually works, but you've made a small mistake.
I'm guessing when you're assigning the 'brick' variable you're putting a cframe position And when you're teleporting to 'brick.CFrame' it's like you're saying CFrame.CFrame. Don't be deceived by the variable's name, lol.
So just remove the 'brick' from plr.Character.HumanoidRootPart.CFrame = brick.CFrame And you should be good.
Example, just incase:
local word = "word" local plrs = game:GetService("Players") local brick = CFrame.new(100,100,100) plrs.PlayerAdded:Connect(function(plr) plr.Chatted:Connect(function(msg) msg = msg:lower() if msg == word then plr.Character.HumanoidRootPart.CFrame = brick end end) end)
Closed as Non-Descriptive by hiimgoodpack and BlackOrange3343
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
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