I'm trying to make a upgrade system in my game that let's me upgrade the power of a weapon, but I don't seem to know what I'm doing. Help please.
local Players = game.Players local Player = Players.LocalPlayer local Character = Player.Character local Items = {} local Buttons = {} function Search(location) for i,v in pairs(location:GetChildren()) do if v:IsA("Tool") then table.insert(Items, v) end end end function Refresh() for i,v in pairs(Buttons) do v:Destroy() end for i,v in pairs(Items) do local Button = script.Template:Clone() Button.Name = v.Name Button.Image = v.TextureId Button.LayoutOrder = i Button.Parent = script.Parent.ScrollingFrame table.insert(Buttons, Button) Button.MouseButton1Click:connect(function() if script.Parent.Selected.Value == nil or script.Parent.Selected.Value ~= v then script.Parent.Info.ItemName.Text = v.Name script.Parent.Info.ItemImage.Image = v.TextureId script.Parent.Info.UpgradeCost.Text = Button.UpgradeCost.Value script.Parent.Selected.Value = v if script.Parent.Selected.Value ~= script.Parent.Upgrading.Value then script.Parent.Location.Value = v.Parent script.Parent.Info.Upgrade.Label.Text = "Upgrade" script.Parent.Info.Upgrade.ImageColor3 = Color3.fromRGB(0,255,0) game.SoundService.ClickTwo:Play() elseif script.Parent.Selected.Value == script.Parent.Upgrading.Value then script.Parent.Location.Value = v.Parent script.Parent.Info.Upgrade.Label.Text = "Nothing Selected" game.SoundService.ClickTwo:Play() end end end) end end function BackpackRefresh() Items = {} Search(Character) Search(Player.Backpack) Refresh() end BackpackRefresh() Player.Backpack.ChildAdded:Connect(BackpackRefresh) Player.Backpack.ChildRemoved:Connect(BackpackRefresh) Character.ChildAdded:Connect(BackpackRefresh) Character.ChildRemoved:Connect(BackpackRefresh)